Friday, October 3, 2014

- Use mode. Yes, there is enough for both lighter and heavier playing. kevin ware In the beginning,


So ... what exactly OSU! is? OSU! is a music game, especially popular in Japan and America, but here in the Czech Republic has a lot of supporters. The whole point of this game is squeezing colored "buttons" to the music. That's not hard? You'd be surprised ... There are many levels of difficulty, from easy, that is so slow that I have a problem is to play (Well, I'm fast one), after so fast that before you can say "WTF? !!" is the map ... and since this might be useful to someone, I decided to write an article about playing and about how to play axis. I'll even throw his personal types, appreciate it (PS: I'm not a good player, but because of these things I have improved during the 5 days of the SS AB-S, which is good, right?)
It's also very znepříjemňující kevin ware need to set the mouse sensitivity in the control panel and the game itself. When you have too little momentum, you have to try very've clicked to the right place, and it is not at the severe maps. When they have too much momentum, you feel as stoned, get a millimeter hand and the mouse cursor is somewhere in pi * i. Good luck with setting ...
The most common style of play. They use it as professionals. Clicking on the X and Y keys (if you have the American press, if not, the X and Z (can be set in the game as normal)), move my mouse into it as playing a mouse. Here, too, is important but the mouse settings kevin ware as above playing kevin ware style. This style is in my opinion very good and I recommend it, even if he did not play much.
The style that I use. It is slightly more difficult and hand it hurts more than the fapování, but again it is very pleasant to the accuracy, after what with him a little potrénujete. Špičových lot of players kevin ware can not speak highly enough of him, but also can not afford a lot, 'cause is not worth a few bucks ... and with him kl Macau Y and X buttons as the previous style ...
Basis. That's what you have to press. There is ALWAYS more, it makes sense. They can be very close together or very far away, so "normal". More importantly, such a wheel that is closer to the circle. When it touches the borders, it is necessary to click. From the beginning it is good to watch, but then automate it and you play the music, and this will serve only as a little helper, who will not even perceive (it is also HIDDEN mode where you can switch off and get bonus points for that)
Along with the hit circle forms the basis. There's only necessary to keep the ball in the area of the slider, so that the DoT l as borders and the white dots in the slider. It is thus necessary to keep the whole shape of the slider, which is very worthwhile, you can see what to expect next. There are also very, very short sliders (best i repeat, which can be identified by the arrows back), usually two sizes Circle. These need not be moved, can be considered as a byčejné hit Circle, which is only necessary to keep a little longer ...
The third basic concept of normal kevin ware games. They mostly do not spinnry I nor my friends problem, simply TURN TURN TURN! However, a lot of people make the mistake of beginners, spinning the mouse (or stylus tablet from ... you pigs!) Too far from the center. It can be, but do not record kevin ware as many points kevin ware as when you shoot close, and even then better to navigate up spinner over. Honestly, I myself can not spin the mouse near the middle, I can not just table ... It does not matter on which side you shoot, left or right, depending on how you like it. Spinner is very important especially if you want to place in the top ranks, otherwise it can not do .. A precise circles, kevin ware it will recognize it and potatoes. Mostly ..: I
JUMP Jupm is the name that he must overcome large distance between each circle in a short time. If you do not manage, train and then play around with the settings, because the only thing I can advise you. ANTI-JUMP Guess what would it be? You will not believe me, but it's the opposite jump when the circle very close .... And you just STREAM ... No, I do not have namysli video, but an element in the game OSU !, and probably the hardest thing in the whole game. It is a series of several circle which are very, very close succession, in a very short time and in a 99% overlap kevin ware over each other. It takes a quick little fingers and patience, in any case, it can not be the first time, there is need for training. You can alternate fingers, but not a necessity, it suits some just one, someone with two (why do I feel that I'm talking about porno?) For your pleasure, often to fuck up even experienced players axis streams are just bitches.
- Use mode. Yes, there is enough for both lighter and heavier playing. kevin ware In the beginning, you can get to be easy mode, which lets you to click less exactly the Circle and at the same time you are also increasing, no-fail, where not lose even if the entire map at all nehoply mouse, or half that will slow down the whole map. There are also modes that you will play the entire map automatically, so you can look as map looks like a train "rough"
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